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Feuerland Spiele

Board game Scythe (German Version)

Board game Scythe (German Version)

Regular price €67,00 EUR
Regular price €89,00 EUR Sale price €67,00 EUR
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Board game Scythe (German Version). The board game is new, in foil.

To watch a video overview of the board game, you can click this link (from minute 9:40 onwards, the video talks about this game): https://www.youtube.com/watch?v=5BVNL4tV7ls

The link to my online shop is: https://brettspiele-zentrum.de

Number of players: 1-5, age: 14+, playing time: approx. 90-115 minutes. The buyer pays for shipping within Germany.

It is a time of unrest in 1920s Europe. The ashes of the First World War still darken the snow. The capitalist city-state, known simply as "The Factory", which fueled the war with heavily armored mechs, has closed its doors, attracting the attention of several neighboring countries. Scythe is an engine-building game set in an alternate history of the 1920s. It is a time of farming and war, broken hearts and rusted gears, innovation and bravery. In Scythe, each player represents a character from one of five factions in Eastern Europe, seeking to earn their fortune and claim their faction's share of the land around the mysterious Factory. Players conquer territories, recruit new recruits, harvest resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat skill, and popularity), a different starting location, and a hidden objective. The starting positions are specifically calibrated to promote the uniqueness of each faction and the asymmetrical nature of the game (each faction always starts in the same location). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay at a fast pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Scythe gives players almost complete control over their fate. Apart from each player's individual hidden objective card, the only elements of luck or variability are the "Encounter" cards players draw when interacting with the citizens of newly explored lands. Each encounter card offers the player multiple options, allowing them to mitigate the luck of the draw through their choices. Combat is also determined by decisions, not luck or chance. Every part of Scythe has an aspect of engine-building. Players can upgrade actions to become more efficient, build structures that improve their position on the map, recruit new recruits to enhance the character's abilities, activate mechs to deter opponents from invading, and expand their borders to harvest larger types and quantities of resources. These aspects of engine-building create a sense of dynamism and progression throughout the game. The order in which players upgrade their engine gives each game a unique feel, even when playing a faction multiple times.

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