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Dragon Dawn Productions

Board Game Perdition's Mouth. Abyssal Rift. Revised Edition + Aisha as 8th Heroine and Victim as Bonus (German Version)

Board Game Perdition's Mouth. Abyssal Rift. Revised Edition + Aisha as 8th Heroine and Victim as Bonus (German Version)

Regular price €83,00 EUR
Regular price €99,00 EUR Sale price €83,00 EUR
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Board game Perdition's Mouth. Abyssal Rift. Revised Edition (German Version). The board game is new, in foil.

You can watch the video overview of the board game by clicking this link: https://www.youtube.com/watch?v=Jjl75fCOuOI

The link to my online shop is: https://brettspiele-zentrum.de

Number of players: 1-6, age: 10+, playing time: approx. 30-180 minutes, year of release: 2016. The buyer pays for shipping within Germany.

This is Perdition's Mouth: Revised Edition 2022 Repack. It includes Aisha as the 8th heroine and Sacrifices as a bonus. 

Perdition’s Mouth is a new breed of dungeon crawl, one that embraces the European school of game design with clever and elegant mechanisms emphasizing strategy while minimizing luck. Cooperation, planning, and the opponent reaction deck eliminate dice-rolling and create a tense combat environment with meaningful decisions! The rondels provide another layer of tactical depth, including the opponent’s devious and challenging AI.

Cooperative play for 1-6 players: Perdition’s Mouth is designed as a fully cooperative game and can be played by one to six players acting as the game’s heroes delving deeper into the Abyssal Rift. Due to design and the widely disparate abilities of each hero, a single character is unlikely to withstand for long the challenges that await the heroes. Therefore, it is advisable for solo players, perhaps even two players, to lead a party of at least three characters into the darkness that awaits them. Wise character selection based on the most successful combination of skills and abilities is as important as how players use their collective skills to overcome obstacles.

Impressive RPG feel: Perdition’s Mouth is essentially a dungeon crawl adventure set within a campaign-like collection of scenarios, but it has very strong role-playing elements evident in each character’s widely varied styles of play. This is primarily due to the wide variety of skills and abilities each character possesses. Clever mechanisms govern non-player characters, thus making a “Dungeon Master” redundant, and bookkeeping for the heroes has been streamlined to lessen the need for constant notation so common in true RPG games.

The Rondel: The central point around which all actions in the game literally revolve, is the Rondel mechanism. Two action rondels dictate what actions are available, round by round, for both the party of intrepid heroes and the myriad of unspeakable enemies lurking in the deep shadows. Every action a hero takes must be carefully thought through, with each decision having a significant impact on future actions. Limited action possibilities force the heroes to work together and use their unique abilities to use their skills in the best possible way for the benefit of the group. Enemies are also controlled on their own rondel, which determines their spawning and their reaction to the presence of the hero group. This is not an aimless stroll where you mindlessly blast enemies and reap great rewards without major consequences. No. This is a dark, brutal reality where "life" is not so simple. Things often don't go according to plan and adaptability is the key to success. The rondel system effectively replicates the setbacks and advantages one would expect in real life and gives the game a harsh reality.

Captivating Stories: The game was conceived as an extensive, campaign-style, exploitative dungeon-crawl, with each scenario provided with detailed flavor text to set the scene. But the gameplay itself, with no two games being alike, also drives the narrative for all players. The actual story emerges as the heroes delve deeper into the Rift. The game was designed to flow from one scenario to the next and grow the adventure story for the heroes, but each step of the journey can also be played as a standalone adventure. The scenarios have been developed so that heroes who plunge into a standalone scenario are equipped to reach the level of an experienced hero who has worked their way to this point the hard way.

Character development: Characters have a basic set of skills, abilities, and health, as one would expect in this genre, but useful items, abilities, and skills can be acquired during their journey, making them increasingly able to meet growing challenges. However, wounds and injuries are also collected that follow the hero as he delves deeper into the Rift. This mechanism adds more depth and reality to the game. A hero does not automatically become stronger and fitter from setting to setting. In Perdition's Mouth, careful decisions must be made to avoid excessive injury (or even death) so that the campaign can continue successfully.

Tactical Miniature Combat: Combat is sometimes unavoidable in Perdition's Mouth. A clever mechanic has been developed to ensure a realistic yet easy-to-use system for melee and ranged combat. A hero does not just lose hit points, but also suffers recurring wounds and infections that complicate future actions. The cooperative nature of the game also encourages teamwork, as heroes help each other in subsequent conflicts to mitigate or at least minimize the inevitable blows, scratches, and bruises.

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