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Fantasy Flight Games
Board Game Twilight Imperium. 4th Edition (German Version)
Board Game Twilight Imperium. 4th Edition (German Version)
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€163,00 EUR
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€163,00 EUR
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Board game Twilight Imperium. 4th Edition (German Version). The board game is new, still in foil.
You can watch a video overview of the board game by clicking this link: https://www.youtube.com/watch?v=7OrfvNRU-Yg
Number of players: 3-6, age: 14+, game duration: approx. 240-480 minutes. Shipping within Germany is free. Self-pickup or free delivery to your home in Cologne is possible.
Link to the webshop: https://brettspiele-zentrum.de
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions, vying for galactic domination through military might, political maneuvering, and economic negotiation. Each faction offers a completely different playing experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economy. These seventeen races are offered many paths to victory, but only one can sit on the throne of Mecatol Rex as the new master of the galaxy. No two games of Twilight Imperium are identical. At the beginning of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles, containing everything from lush new planets and supernovae to asteroid fields and gravity rifts. Players receive a hand of these tiles and take turns building the galaxy around Mecatol Rex, the home planet that sits in the center of the board. An ion storm could prevent your race from traversing the galaxy, while a randomly placed gravity rift could protect you from your enemies. The galaxy is yours to control. A round of Twilight Imperium begins with players selecting one of eight strategy cards, which determine both player order and give their owner a unique strategic action for that round. These can do everything from providing additional command tokens to controlling trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, conquering new planets for their empire, and engaging in war and trade with other factions. At the end of a round, players gather in a grand council to pass new laws and programs that shake up the game in unpredictable ways. After each player has finished their turn, players advance on the victory track by checking if they have achieved any objectives during the round and scoring them. Objectives are determined by setting up ten public objective cards at the beginning of each game and then gradually revealing them with each round. Each player also chooses between two random secret objectives at the beginning of the game, which provide victory points that only the holder of that objective can achieve. These objectives can be anything from researching new technologies to taking over your neighbor's home system. At the end of each round, a player can claim one public objective and one secret objective. As the game progresses, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing objectives throughout the game. The game continues until one player reaches ten victory points.
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